﻿using System;
using System.Collections.Generic;
using System.Text;

namespace IceDog.DNL.CSharp.DesignPattern.ChainOfResponsibilityPattern.IceLog
{
    public class ErrorLogger : AbstractLogger
    {
        public ErrorLogger(LogLevel level)
        {
            LogLevel = level;
        }
        protected override void Write(string message)
        {
            Console.WriteLine($"Error  Console::Logger: {message}");
        }
    }
}
